▶주메뉴 바로가기
▶본문 바로가기
Netmarble Games, South Korea‘s No. 1 mobile game developer and publisher, said on August 12 that its net income more than doubled in the second quarter from a year earlier on the back of the popularity of its new games. Net income came to 85.2 billion won (US$71.9 million) during the April-Ju...
Naver on August 7 said that its online cartoon business is posting 3 billion won ($2.5 million) in average daily gross sales as of Aug. 2, up from 2 billion won in August last year. Naver contributed the growth to the increased number of monthly active users. Active users in July surpassed 650 mi...
Kakao, the operator of South Korea’s top mobile messenger, on August 6 announced that its quarterly sales reached 952.9 billion won ($803.7 million) in the second quarter, an increase by 30 percent on-year and a record high. The company’s operating profit during the April-June peri...
Kakao Games is facing a boycott from users for sexist translations in its newly released game Guardian Tales, posing a hiccup to the company that stands on the doorstep of going public. The gaming unit of Korea’s leading messenger app operator Kakao on August 2 conducted an unscheduled upda...
outh Korea’s top internet firm Naver announced on July 30 that its sales in the second quarter reached an all-time high of 1.9 trillion won ($1.6 billion), up 16.7 percent on-year. The company’s operating profit increased by 79.7 percent to 230 billion won, while net profit increased...
Kakao Games said on July 24 its application for initial public offering has received the greenlight from the Korea Exchange (KRX), the nation’s sole bourse operator. According to the South Korean game company, the KRX approved Kakao Games’ application for preliminary qualification ex...
Nexon on July 24 announced the launch of its open-world MMORPG game V4 in 150 countries. Standing for “Victory For,” V4 is a mobile MMORPG made using Unreal Engine 4. It boasts high-end graphics, a vast virtual combat field and character customizing features. According to the Sout...
Smilegate said on July 24 that its 36-episode drama series based on its first-person shooter game CrossFire has recorded 100 million views in China. According to the South Korean game company, the drama series, also named as CrossFire, recorded the milestone on China’s biggest o...
Given the nationwide social distancing norms in place, South Koreans are playing more computer games and watching videos on mobile devices, data showed on June 7. According to a report from local market research firm Nielsen KoreanClick, Koreans spent 34 percent of their time playing games on PC...
The South Korean game censorship body on June 4 gave an ultimatum to foreign firms that are distributing products here without receiving government ratings, launching a surgical strike on popular cloud platform Steam. Steam is a video game digital distribution service that also supports games fro...
SK Telecom on May 29 said that the company would develop an AI-based post production platform to help local firms to export cultural products abroad. The South Korean telecommunications firm said it recently signed a memorandum of understanding with local post production firm New ID to collaborat...
Cafe24, a South Korean e-commerce solutions company, said on May 20 it has joined Facebook’s new initiative, “Shops,” as a partner. Facebook announced the launch of Shops on Tuesday to allow small businesses to set up a single online store for customers to access on both its pl...
From a stock trading platform to water purifier services, South Korean game companies are diversifying their business portfolios, joining the economy-wide trend of finding auxiliary business models as their growth faces limits. Though Korea’s No.1 game company Nexon posted the best quarterl...
South Korean game company NCSoft said on May 12 it posted a record quarterly revenue of 731.1 billion won ($596.1 million) owing to the strong sales of mobile games as the COVID-19 outbreak kept people indoors, driving up demand. According to its regulatory filing, the sales of mobile games in t...
The COVID-19 pandemic is proving to be a boon for online service providers. Korea’s NHN, for one, posted a 59 percent increase in year-on-year net profit in the first quarter on the back of a strong performance by its online payment solution, Payco, and its online games. According to i...
Trilateral talks acknowledge ‘serious’ slumps of won, yen
Samsung C&T president makes her first business trip to Milan
Seoul Business Agency CEO says SNS marketing essential for SME
CJ Olive Young offers real-time translators for foreign visitors
Hyundai Motor, Toray join hands for material innovation in mobility
Paris Baguette debuts in the Philippines